
Splashes in general are very common, and also paint or viscous liquids. Objects, moving through water or colliding with splashes.
#REALFLOW WATER SETTINGS FULL#
That's why RF C4D is cheaper than the full version. Some examples for its usage? 72 Liquid MaterialsĪppreciate the help! In RF standalone we have such a daemon and it's called "Ocean Force", but there we also have the Hybrido solver for large scales. I didnt know RF is designed for specific scene scales in mind. I ll give it a shot, yea i was looking for something like a daemon. But I don't know if the results will satisfy your expectations. So, it's mainly experimimenting with different settings and methods and you'll also need some patience. This will also push the particles, but the problem is again to find working settings. A you can add C4D's "Vibrate" tag to a cube, for example.Īnyway, I think it's not easy to get a working vibration frequency that give you natural waves. A typical way to do this is a simple cube that moves back and forth, pushing the particles towards the beach. Tutorial: Make a Water Shader in Cinema 4DĪnd then you need something to push the particles. Anyway, if you want to get such an effect you need a setup that has a deep and a shallow zone, similar to a beach, where the waves can break and run out. What type of forces or tricks etc? In RF C4D there's no native daemon or tool to get these waves, because our plugin was mainly designed for small-scale simulations. X Particles or RealFlow or both! Start new topic.
#REALFLOW WATER SETTINGS SOFTWARE#
But, regarding the original question above: specialized software can make sense it you need the best quality for a certain project.Īrchived This topic is now archived and is closed to further replies. More tutorials have been announced and that should help for this, as a imminent Cycles4D update. Indeed, as we discussed above, the specialized fluid programs RealFlow is still ahead of XP.
#REALFLOW WATER SETTINGS UPDATE#
In the meantime I received the XP4 update and had some time to use it. XP is like a poor man's real flow, but it can do much more than fluid simulation which is where it shines above Real flow. Real Flow also has a better particle mesher so the fluid looks less globulous and like actual real water. Real Flow does better fluid simulations for sure. There is another plugin that is much more under pressure: Turbulence FD. At the moment, liquids and especially their meshing and speed is better in RealFlow than X-particles.īut we don't know how good they will be in the next versions. Not having used realflow I can't say for sure, but the videos make it look like their fluid sims and mesher are better than Xparticles. Xparticles and Houdini does do fluid on cloth sim which realflow does not. All this is just my humble opinion, of course. If you really want even more powerful fluid options I'd recommend buying houdini Indie, and learning that. Just wondering if I should take the RealFlow dive now Related question Nope don't do it! The new xparticles features are fantastic, in particular VDBs for meshing and flow fields for super custom particle animation. Is its fluid sim really that much better than what X-Particles 3.
